unreleased character
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
Lux☀️
Versatile🏹
Collector
Grace Imperium
🎤 ???
🎂 ???
Stats
HP: 50,776
ATK: 7,484
DEF: 190
Crit rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 100%
VUL Exploit: 0%
other stats doesnt change, dont care
Next upgrade cost
Max upgrade reached
0
Normal attack: ???
???Param1: &Param1& (HitDamage,Auto Attack) Param2: &Param2& (HitDamage,Auto Attack) Param3: &Param3& (HitDamage,Auto Attack)
Damage: Auto Attack (2.92e, from Normal attack, scale with Normal attack)
Auto Attack (0.73e, from Normal attack, scale with Normal attack)
Skill: ???
???Param1: &Param1& (HitDamage,Auto Attack) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (HitDamage,Mark)
Damage: Auto Attack (2.08e, from Normal attack, scale with Normal attack)
Mark
AddAttr: Auto Attack Damage (base)
Support skill: ???
???Param1: &Param1& (HitDamage,Auto Attack) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (HitDamage,Mark)
Damage: Auto Attack (from Normal attack, scale with Normal attack)
Mark
AddAttr: Auto Attack Damage (base)
Ultimate: ???
???Param1: &Param1& (HitDamage,Ultimate) Param2: &Param2& (HitDamage,Ultimate) Param3: &Param3& (HitDamage,Ultimate)
Damage: Ultimate (from Ultimate, scale with Ultimate)
Next skill upgrade cost
Max upgrade reached
0
Main core
1. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Auto Attack)
Damage: Auto Attack (0.5e, from Normal attack, scale with Normal attack)
2. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttributeValue,Value1) Param3: &Param3& (OnceAdditionalAttributeValue,AttributeType1)
AddAttr: ATK (%)
Buff: No Icon
3. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (from Skill)
4. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
Main normal
5. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
6. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
7. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
8. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Skill)
Damage: Skill (from Skill)
9. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
11. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Mark DMG (base)
13. ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (ScriptParameterValue,CommonData)
Damage: Skill (from Skill)
Buff: ![]()
10. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (BuffValue,LaminatedNum) Param4: &Param4& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
12. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Mark) Param3: &Param3& (Effect,EffectTypeParam1) Param4: &Param4& (BuffValue,Time) Param5: &Param5& (BuffValue,LaminatedNum) Param6: &Param6& (Effect,EffectTypeFirstSubtype)
Damage: Mark
Effect: ATK (%)
Buff: ![]()
Common
41. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
42. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Ultimate DMG (base)
43. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (Effect,EffectTypeFirstSubtype)
Effect: Lux DMG (base)
Buff: ![]()
Support core
21. ???
???Param1: &Param1& (Skill,Title)
22. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttributeValue,Value1)
AddAttr: Auto Attack Damage (base)
23. ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (EffectValue,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (EffectValue,EffectTypeFirstSubtype)
Damage: Skill (from Skill, scale with Skill)
Effect: ATK (%)
Buff: ![]()
24. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
Support normal
25. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Auto Attack Damage (base)
Buff: No Icon
26. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (BuffValue,LaminatedNum) Param4: &Param4& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
Buff: No Icon
27. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (from Skill)
28. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (BuffValue,LaminatedNum) Param4: &Param4& (Effect,EffectTypeFirstSubtype)
Effect: Auto Attack Damage (base)
Buff: ![]()
30. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Skill)
Damage: Skill (from Skill)
31. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype)
Effect: Ultimate DMG (base)
Buff: ![]()
32. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (ScriptParameterValue,CommonData) Param3: &Param3& (OnceAdditionalAttribute,Value1) Param4: &Param4& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
29. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (Effect,EffectTypeFirstSubtype)
Effect: Lux DMG (base)
Buff: ![]()
33. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: Lux DMG (base)
Buff:
No Icon
1. Core Talent I
???
2. Core Talent Ⅱ
???
3. Core Talent Ⅲ
???
4. Core Talent Ⅳ
???
5. Core Talent Ⅴ
???
Bonus stats for each activated talent
???
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Love gift
Card Photo Capturer
Reflective Photo Capturer
Ultra-Precision Photo Capturer
Stellanite Enchantment
Moonlit Companion
Cosmic Form
Summer Chill Crushed Ice
Fragrant Ice Delight
Sweet IceFurry
Hate gift
Portable Blower
Exquisite Blower
Deluxe Blower
first choice just do whatever
special memory doesnt always happen, keep gambling