unreleased character
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
Aqua💧
Versatile🏹
Creative
Post Haste
🎤 ???
🎂 ???
Stats
HP: 52,791
ATK: 7,426
DEF: 190
Crit rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 100%
VUL Exploit: 0%
other stats doesnt change, dont care
Next upgrade cost
Max upgrade reached
0
Normal attack: ???
???Param1: &Param1& (HitDamage,Auto Attack)
Damage: Auto Attack (2.56e, from Normal attack, scale with Normal attack)
Skill: ???
???Param1: &Param1& (HitDamage,Minion) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (HitDamage,Auto Attack) Param4: &Param4& (HitDamage,Mark)
Damage: Minion (from Skill, scale with Skill)
Auto Attack (4.54e, from Skill, scale with Normal attack)
Mark
AddAttr: ATK (%)
Buff: ![]()
Support skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Skill) Param4: &Param4& (HitDamage,Skill) Param5: &Param5& (HitDamage,Mark)
Damage: Skill (from Skill, scale with Skill)
Mark
Ultimate: ???
???Param1: &Param1& (HitDamage,Ultimate) Param2: &Param2& (HitDamage,Mark)
Damage: Ultimate (from Ultimate, scale with Ultimate)
Mark
Next skill upgrade cost
Max upgrade reached
0
Main core
1. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,Value1) Param2: &Param2& (ScriptParameterValue,CommonData) Param3: &Param3& (OnceAdditionalAttributeValue,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: ATK (%)
2. ???
???Param1: &Param1& (HitDamage,Auto Attack) Param10: &Param10& (Skill,Title)
Damage: Auto Attack (from Skill, scale with Normal attack)
3. ???
???Param1: &Param1& (HitDamage,Minion) Param10: &Param10& (Skill,Title)
Damage: Minion (from Skill, scale with Skill)
4. ???
???Param1: &Param1& (EffectValue,EffectTypeParam1) Param2: &Param2& (HitDamage,Minion) Param3: &Param3& (OnceAdditionalAttributeValue,Value1) Param4: &Param4& (ScriptParameterValue,CommonData) Param10: &Param10& (Skill,Title)
Damage: Minion (from Skill, scale with Skill)
Effect: HP (%)
AddAttr: ATK (%)
Buff: ![]()
Main normal
5. ???
???Param1: &Param1& (HitDamage,Auto Attack) Param10: &Param10& (Skill,Title)
Damage: Auto Attack (4.54e, from Skill)
6. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (BuffValue,LaminatedNum) Param4: &Param4& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Auto Attack Damage (base)
Buff: ![]()
7. ???
???Param1: &Param1& (ScriptParameterValue,CommonData) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: Auto Attack Damage (base)
8. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff: ![]()
10. ???
???Param1: &Param1& (Shield,ReferenceScale) Param2: &Param2& (ShieldValue,Time) Param3: &Param3& (HitDamage,Minion) Param10: &Param10& (Skill,Title)
Damage: Minion (4.54e, from Skill)
12. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff: ![]()
13. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param3: &Param3& (BuffValue,Time) Param10: &Param10& (Skill,Title)
Effect: Aqua DMG Taken (base)
Buff: ![]()
9. ???
???Param1: &Param1& (EffectValue,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (ScriptParameterValue,CommonData) Param6: &Param6& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: EFFECT_HP_RECOVERY, Minion DMG (base)
Buff: ![]()
11. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (ScriptParameterValue,CommonData) Param4: &Param4& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Auto Attack Damage (base)
Buff: ![]()
Common
41. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: Ultimate DMG (base)
42. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Minion DMG (base)
Buff: ![]()
43. ???
???Param1: &Param1& (ScriptParameterValue,CommonData) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1) Param4: &Param4& (ScriptParameterValue,CommonData) Param10: &Param10& (Skill,Title)
AddAttr: Ultimate DMG (base)
Support core
21. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Skill)
22. ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (OnceAdditionalAttributeValue,Value1) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Skill)
AddAttr: Aqua DMG (base)
23. ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (EffectValue,EffectTypeFirstSubtype) Param3: &Param3& (EffectValue,EffectTypeParam1) Param4: &Param4& (BuffValue,Time) Param5: &Param5& (BuffValue,LaminatedNum) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Skill)
Effect: Aqua DMG Taken (base)
Buff: ![]()
24. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Skill)
Support normal
25. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill
26. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: Aqua DMG (base)
27. ???
???Param1: &Param1& (ScriptParameterValue,CommonData) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: Auto Attack Damage (base)
28. ???
???Param1: &Param1& (EffectValue,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param3: &Param3& (Effect,EffectTypeParam1) Param10: &Param10& (Skill,Title)
Effect: Aqua DMG Taken (base), ATK (%)
Buff:
![]()
30. ???
???Param1: &Param1& (ScriptParameterValue,CommonData) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: VUL Exploit (base)
Buff: ![]()
31. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Skill Crit Rate (base)
Buff: No Icon
32. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff: No Icon
29. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff:
No Icon
33. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (Effect,EffectTypeFirstSubtype) Param4: &Param4& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Ultimate DMG (base), PLAYER_:FRONT_ADD_ENERGY (base)
Buff:
No Icon
1. Core Talent I
???
2. Core Talent Ⅱ
???
3. Core Talent Ⅲ
???
4. Core Talent Ⅳ
???
5. Core Talent Ⅴ
???
Bonus stats for each activated talent
???
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Love gift
Portable Blower
Exquisite Blower
Deluxe Blower
Whisper Wind Spinner
Chilling Wind Spinner
Blazing Wind Spinner
Summer Chill Crushed Ice
Fragrant Ice Delight
Sweet IceFurry
Hate gift
Rising Star
Emerging Talent
Shining Star
first choice just do whatever
special memory doesnt always happen, keep gambling