unreleased character
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
Ventus🌪️
Vanguard🏹
Adventurous
Freelance Trekker
🎤 ???
🎂
Stats
HP: 86,215
ATK: 7,542
DEF: 190
Crit rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 150%
VUL Exploit: 0%
other stats doesnt change, dont care
Next upgrade cost
Max upgrade reached
0
Normal attack: ???
???Param1: &Param1& (HitDamage,Auto Attack) Param2: &Param2& (HitDamage,Auto Attack) Param3: &Param3& (HitDamage,Auto Attack) Param4: &Param4& (HitDamage,Auto Attack) Param5: &Param5& (HitDamage,Auto Attack) Param6: &Param6& (HitDamage,Auto Attack) Param7: &Param7& (HitDamage,Auto Attack) Param8: &Param8& (HitDamage,Auto Attack)
Damage: Auto Attack (0.59e, from Normal attack, scale with Normal attack)
Skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Mark)
Damage: Skill (0.59e, from Normal attack, scale with Skill)
Mark
Support skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Mark)
Damage: Skill (0.59e, from Normal attack, scale with Skill)
Mark
Ultimate: ???
???Param1: &Param1& (HitDamage,Ultimate) Param2: &Param2& (HitDamage,Ultimate) Param3: &Param3& (HitDamage,Mark)
Damage: Ultimate (0.59e, from Normal attack, scale with Ultimate)
Mark
Next skill upgrade cost
Max upgrade reached
0
Main core
1. ???
???Param1: &Param1& (BuffValue,Time) Param2: &Param2& (HitDamage,Projectile) Param3: &Param3& (EffectValue,EffectTypeFirstSubtype) Param4: &Param4& (EffectValue,EffectTypeParam1) Param5: &Param5& (BuffValue,Time) Param6: &Param6& (BuffValue,LaminatedNum)
Damage: Projectile (0.59e, from Normal attack, scale with Skill)
Effect: ATK (base)
Buff: No Icon ![]()
2. ???
???Param1: &Param1& (HitDamage,Projectile) Param2: &Param2& (EffectValue,EffectTypeFirstSubtype) Param3: &Param3& (EffectValue,EffectTypeParam1) Param4: &Param4& (BuffValue,Time) Param5: &Param5& (BuffValue,LaminatedNum)
Damage: Projectile (0.59e, from Normal attack, scale with Skill)
Effect: ATK (base)
Buff: ![]()
3. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,Value1)
AddAttr: DMG Dealt (base)
4. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,Value1)
AddAttr: DMG Dealt (base)
Main normal
5. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1)
AddAttr: DMG Dealt (base)
6. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1)
AddAttr: DMG Dealt (base)
7. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum)
Effect: Attack Speed (%)
Buff: ![]()
8. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (BuffValue,LaminatedNum)
AddAttr: DMG Dealt (base)
Buff: No Icon
9. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (ScriptParameter,CommonData)
Effect: Skill DMG (base)
Buff: ![]()
11. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time)
Effect: Ventus DMG (base)
Buff: ![]()
13. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time)
Effect: DEF (base)
Buff: ![]()
10. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ATK (%)
12. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ATK (%)
Common
41. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ATK (%)
42. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time)
Effect: ATK (%)
Buff: ![]()
43. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ATK (%)
Support core
21. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (0.59e, from Normal attack, scale with Skill)
22. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (0.59e, from Normal attack, scale with Skill)
23. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (0.59e, from Normal attack, scale with Skill)
24. ???
???
Support normal
25. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (0.59e, from Normal attack)
26. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum)
Effect: Ventus DMG (base)
Buff: ![]()
27. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time)
Effect: Ventus DMG (base)
Buff: ![]()
28. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (BuffValue,LaminatedNum)
AddAttr: DMG Dealt (base)
Buff: No Icon
30. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,Value1)
AddAttr: DMG Dealt (base)
31. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1)
AddAttr: DMG Dealt (base)
32. ???
???Param1: &Param1& (HitDamage,Projectile)
Damage: Projectile (0.59e, from Normal attack)
29. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1)
AddAttr: DMG Dealt (base)
33. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,LaminatedNum)
Effect: Ventus DMG (base)
Buff: No Icon
1. Core Talent I
???
2. Core Talent Ⅱ
???
3. Core Talent Ⅲ
???
4. Core Talent Ⅳ
???
5. Core Talent Ⅴ
???
Bonus stats for each activated talent
???
???
???
???
???
???
???
???
???
???
Love gift
Love Candle
Blazing Wings
Fiery Honeypot
Portable Blower
Exquisite Blower
Deluxe Blower
Summer Chill Crushed Ice
Fragrant Ice Delight
Sweet IceFurry
Hate gift
Card Photo Capturer
Reflective Photo Capturer
Ultra-Precision Photo Capturer
first choice just do whatever
special memory doesnt always happen, keep gambling